House Rules

The modifications and the house rules for our 4E D&D campaign can be found here.

Buying and Selling Items
When you sell an item, do so at 50% of original cost, not the default 20% in character builder.

When buying an item, your character must try to find one of said item for sale first.
Each item has a listed rarity and a corresponding chance of being found by your character:
Common 50%
Uncommon 25%
Rare 10%

Success is based on high rolls of a D100.
Thus, to find a common item you would need to roll 50 of higher on D100, an uncommon item you would need to roll 75 or higher on D100 and to find a rare item you wold need to roll 90 or higher on D100.

You may choose to increase the chance of your character finding a specific item by increasing the amount your character is willing to pay for said item.
For each 10% chance increase in finding the item, increase the price of the item by 10% of its base cost.

  • You may only buy items in your current level or below. Meaning if you are Paragon Level, you may only buy Paragon and Heroic Level items.
  • You may purchase Heroic Level items without rolling to find the items after your character has reached level 16.
  • You may purchase Paragon Level items without rolling to find the items after your character has reached level 26.
  • You may not buy Wondrous or Alternate Rewards without DM permission and the item having prior been worked into part of your character’s story.
  • Rituals may not be able to be found based on DM discretion.

Death Saving Throw
If you must make a Death Saving Throw from taking more damage than your bloody value, and that one attack would leave you with positive hit points, a failed Death Saving throw against this damage instead drops you to Zero hit points and unconscious. A failed saving throw from massive damage does not instantly kill the character.

Edge Points
Edge points are a new rule used to give player characters additional die re-rolls.

  • Each player/character starts off with one edge point.
  • You gain an edge point after each encounter.
  • An Edge Point allows you to re-roll any one die roll result from one of your actions that requires a die roll.
  • When you re-roll using an Edge Point, the new result cannot be re-rolled again.
  • You may not use more than one Edge Point to re-roll the same action in the same turn.
  • When using an edge point to re-roll, the new die result is used, even if lower.
  • There is no limit to the number of Edge Points that may be used in an encounter.
  • Players may not share, trade or transfer Edge Points.
  • Players may not use their Edge Points to allow another player/character to re-roll a die result.
  • A player must be present for the encounter to earn an Edge Point for their character
  • An Edge Point may be awarded on a case by case basis at the DM’s discretion for exceptional play.

Healing and Negative Hit Points
When your character is with negative hit points and benefits from a healing effect or may spend a healing surge, your character does not go to 1 hit point, but instead heals the amount of hit points that the healing would normally restore.

Thus, if your character was at -80 hit points and benefited from a heal effect for a 10 hit point gain, the character is now at -70 hit points, not 1 hit point per the standard 4E rules set. However, the healing does stabilize the character.

Essentials Feats
Each character that was created using a non-essentials build may have at most one feat from the essentials feat-list.

House Rules